

#Jade empire xp spirit enemies gem full
The marooned sailors are getting bored and are full of angst. She can hold her own, but she's also outnumbered four to one and thus appreciates our help. No sooner does my party enter Tien's Landing than we're involved in yet another fight, coming to the aid of a lady named Hui. Seeing that I cannot change their minds, I wish them all the best for the future. Sometimes, however, people have to be allowed to make their own mistakes. They're leaving the town, although I do my best to dissuade them. They feel that they're better off taking their chances elsewhere, despite the rumours that plague the surrounding lands.Īs we cross the bridge to the town centre we meet a lady, named Yeung Yifong, and her daughter. Business is bad in Tien's Landing and people have been dying of starvation. Recently, however, the dam was opened for the first time and the rivers feeding the lake have now dwindled to a trickle, exposing the ruins of the old town and stranding sailors and fishermen. The present Tien's Landing is a new-build and the townspeople are reluctant to talk of the flooding it brings up too many painful memories. No warning was given to the inhabitants, and many people drowned. Twenty years ago the original town was flooded when the Emperor commanded a dam to be built. Tien's Landing is a charming enough lakeside town consisting of ramshackle wooden buildings, many of which are on stilts, and a rather magnificent tea-house. She disappears and Dawn Star and I meet up with Sagacious Zu at Tien's Landing. Thanks for the warning, but you know me, can't resist a challenge! I win, but spare her, and finally manage to persuade her that we're not in any way related to Death's Hand or Gao the Greater.

Why is it that any enemy always feels he can talk first and fight later, but a potential ally wishes to fight first and only then is prepared to actually listen to anything you may have to say? My protestations fall on deaf ears, and I am forced to duel with this lady in black. She - for it is a woman - blocks our path. We're in reach of the town when a mysterious stranger springs from the sky. The nearby dam is open and the water is at a low level. The sun is setting over the town, and the surrounding woods are dark indeed. I take Dawn Star with me and we make our way towards the town.

We have little hope of reaching Imperial City without a flyer and a wind map and we have no hope of finding either of those two things without finding civilisation and other people's help. Well, thanks, you might have said so earlier and avoided the risk of us dying. Not a surprise, says Zu, who explains that since we didn't have a wind map we were flying dangerously anyway. Sagacious Zu, Dawn Star and I crash our flyer outside a town called Tien's Landing. I re-did Chapter 1 but haven't redone subsequent chapters if you feel they're too short, then I will certainly consider redoing them. I had originally written this playthrough to be more compact, but decided that I didn't have enough material to cover the first chapter. I hope that this doesn't make it more confusing. KotOR2 has come closest in my opinion, but there are still no benefits in that game to choosing the middle path.Ĭhapter 2 is significantly longer than Chapter 1, but is accompanied by fewer screenshots and more text. It's a shame because I still think there's great potential for a RPG to have a more morally grey area. Some of the Closed Fist solutions made me feel just as guilty as any other 'evil' path in any other game. There are some true gems for those who like their morale choices to be a bit less black and white but mostly it boiled down to save kittens or eat them.Įxactly. I still feel that the whole deal with the open palm/closed fist philosophy was a bit of a wasted effort since Bioware, true to their writing style boiled it down to the standard saint/psychopath morale choices.
